Halo's PvP multiplayer always had pretty great network performance on consoles, all things considered. Sure, it could be laggy, and cheaters could use the standby buttons on their modems to rig games. But it worked well most of the time and shooting felt fair and responsive. In an era where console games didn't have dedicated servers, Halo's peer-to-peer code was about as good as it got. Until you played a mode like campaign or Firefight online, and then it could really go to shit.

Halo: Reach Firefight Mode Hands-On



Firefight | Halo Alpha | FANDOM powered by Wikia
Halo Reach , like all games in the Halo series, has a deep and compelling multiplayer element. There are numerous game modes available for you to enjoy. This formula has served Halo well since Halo 2, but at the same time Halo Reach may seem foreign to some players. The gameplay of Halo Reach is completely different from that of Modern Warfare 2 or Battlefield 2 — those used to those games may be a bit lost. This will let you wade into the Halo pool instead of jumping in with both feet. Most Xbox games with multiplayer include a system that can match up players with relatively good connections, but the matchmaking in Halo Reach goes deeper than that. It also considers the skill of player and more.


Halo: Reach Firefight Guide: Mastering Firefight Mode in Halo: Reach
Firefight is a single or cooperative campaign mode in Halo 3: ODST and Halo: Reach , where up to four players can co-operate with one another via system link or Xbox Live and fight against waves of Covenant attackers. This mode allows them to battle in multiple environments based on campaign maps, on foot or in vehicles, and against increasingly difficult waves of Covenant attackers. Firefight has no limit to the waves of enemies, and continues until the squad has completely run out of lives. There are five Waves in a Round and three Rounds in a Set.



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